![]() Editor: Added: Support to hide any method from the detail area of the console window.VFX Graph: Greatly reduced the import cost of VFX Graph objects, especially when importing many at once. ![]() Shaders: Reduced the time spent in the asset post processing code for shader assets, which speeds-up the import of shaders. Shadergraph: Made adjustments to flipbook node to avoid dropping frames on AMD GPU. Shadergraph: Improved blackboard property drag speed when reordering the blackboard. Shadergraph: Fixed parallax nodes so that they use the default UV Input Slot correctly. Serialization: Improved performance of restoring managed objects during a domain reload. Serialization: Improved performance of restoring managed objects during a domain reload (again!). Scripting: Switched some path sorting during compilation from an invariant culture compare to an ordinal compare, speeding up C# compilation when scripts are changed. Kernel: Performance in heavily run code paths for NativeArray, UnsafeUtility, and AtomicSafetyHandle improved through inlining. IOS: "Thread Performance Checker" is now disabled by default in a generated xcode project. ![]() Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. Įditor: Reduced cost of outline rendering, which improves the frame rate of the editor when many objects are selected. physics shapes or precise meshes).Īnimation: Reduced the cost of building muscle clips, which among other things speeds up Animator.Awake.Īnimation: Reduced the number of GC allocations when calling Animator.GetParameter(int index) and generally made it faster.īuild System: BeeDriver: ignore System.IO.IOException: Sharing violation on path errors for console log. Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folderĢD: Greatly reduce the time taken for sprite imports when the sprite requires an outline to be computed (e.g. ![]() Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Project Browser: Project Browser shows package resources when package visibility is disabled Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project Metal: Rendering freezes when the orientation is changed MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project We can make use of the canImport for this, together with the availability APIs.DirectX11: DirectX 11 analytics crashes the player on Windows 7ĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled This allows the canvas to generate previews, just like it does with SwiftUI.īut how do I use these protocols which are only available from iOS 13 and up? The trick is to set the OS deployment target to iOS 13 while developing. Xcode Previews, however, does not have to be such feature! WWDC is great, but a big downside is that you’re probably not going to use many new features until you drop iOS 12. A simple view controller showing the SwiftLee logoĪnd the code for the view controller is empty:įinal class SwiftLeeViewController: UIViewController Using Xcode Preview while supporting older iOS versions
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